Seats

A table's seats can be filled in two ways:

The first approach is more like a real board game. Similarly to humans, the other seats sometimes play better, sometimes worse. This is not the case for engines. As a benchmark, though, the first approach isn't practical:

These problems don't exist when using the second approach. The second approach's problem is that the other seats don't vary; that can be mitigated by adding engines with different strengths or ones that sometimes slip.

The second approach is therefore preferred for future protocol versions.

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